07 ago
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ALLSIDES
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Bressanone
07 ago
ALLSIDES
Bressanone
ph3Position Overview /h3pWe're looking for a curious, versatile 3D Computer Graphics Engineer to join our 3D AI team. You'll work across the graphics and appearance stack including physically-based and differentiable rendering, neural material representations, and simulation. This role is bridging graphics research and production and ideal for someone who thrives on hard rendering and appearance problems and wants to push the boundaries of our 3D offering. This full-time role is located on-site at our office in Brixen/Bressanone, Italy. /ph3Main Responsibilities /h3ulliBuild physically-based differentiable rendering pipelines for appearance and material estimation /liliDesign neural material models and learned texture/material representations (e.g. neural texture compression, generative material synthesis) /liliDevelop the simulation stack for our physically based 3D assets /liliBuild production-grade material and shading pipelines /liliIntegrate classical rendering techniques with AI methods in production /liliPrototype fast and ship production-ready code /li /ulh3Requirements /h3ulliMaster's or PhD in Computer Graphics, Computer Vision, Computer Science, or a related field /lili3+ years of hands-on experience in computer graphics /liliProven track record in one these fields: Computer Graphics,
ML Computer Vision /liliSolid understanding of physically-based rendering principles and graphics pipelines /liliStrong programming skills in Python and/or C++ /liliAbility to move fluidly between research prototyping and production code /li /ulh3Nice-to-Have /h3ulliExperience with neural materials, texture representations, neural texture compression or neural BRDFs /liliHands-on experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, PyTorch3D) /liliExperience with USD/MaterialX, Unreal, or real-time rendering pipelines /liliFamiliarity with robotic simulation frameworks (Omniverse, Isaac Sim, MuJoCo) /liliCUDA or GPU-accelerated rendering/shading pipelines /liliFamiliarity with appearance capture or material scanning workflows /li /ulh3What we offer /h3ulliWork at the forefront of 3D AI and Physical AI technology /liliInternational, English-speaking environment /liliAttend industry and research events /liliSalary commensurate with experience /liliStock options /liliCompany performance premio /liliLunch vouchers for working days /liliRelocation assistance /liliFlexible working hours /li /ulpWe don't expect you to check every box, but we do look for people who are curious, willing to learn, and ready to grow with us. /ppLocation: Bressanone, IT /ppDepartment: 3D AI Team /ppSalary: € 50,000+ gross/year, commensurate with experience /p /p #J-18808-Ljbffr
📌 3D Computer Graphics Engineer (m/f/d) (Bressanone)
🏢 ALLSIDES
📍 Bressanone