3D Computer Graphics Engineer (M/F/D) (Bressanone)

3D Computer Graphics Engineer (M/F/D) (Bressanone)

09 ago
|
ALLSIDES Media
|
Bressanone

09 ago

ALLSIDES Media

Bressanone

Position OverviewWe're looking for a curious, versatile 3D Computer Graphics Engineer to join our 3D AI team.
You'll work across the graphics and appearance stack including physically-based and differentiable rendering, neural material representations, and simulation.
This role is bridging graphics research and production and ideal for someone who thrives on hard rendering and appearance problems and wants to push the boundaries of our 3D offering.
This full-time role is located on-site at our office in Brixen/Bressanone, Italy.
Può ottenere maggiori dettagli sulla natura di questa posizione e sui requisiti per i candidati leggendo quanto segue.
Main ResponsibilitiesBuild physically-based differentiable rendering pipelines for appearance and material estimation
Design neural material models and learned texture/material representations (e.g. neural texture compression, generative material synthesis)
Develop the simulation stack for our physically based 3D assets
Build production-grade material and shading pipelines
Integrate classical rendering techniques with AI methods in production
Prototype fast and ship production-ready code
RequirementsMaster's or PhD in Computer Graphics, Computer Vision, Computer Science, or a related field
3+ years of hands-on experience in computer graphics




Proven track record in one these fields: Computer Graphics, ML Computer Vision
Solid understanding of physically-based rendering principles and graphics pipelines
Strong programming skills in Python and/or C++
Ability to move fluidly between research prototyping and production code
Nice-to-HaveExperience with neural materials, texture representations, neural texture compression or neural BRDFs
Hands-on experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, PyTorch3D)
Experience with USD/MaterialX, Unreal, or real-time rendering pipelines
Familiarity with robotic simulation frameworks (Omniverse, Isaac Sim, MuJoCo)
CUDA or GPU-accelerated xysqume rendering/shading pipelines
Familiarity with appearance capture or material scanning workflows
What we offerWork at the forefront of 3D AI and Physical AI technology
International, English-speaking environment
Attend industry and research events
Salary commensurate with experience
Stock options
Company performance premio
Lunch vouchers for working days
Relocation assistance
Flexible working hours
We don't expect you to check every box, but we do look for people who are curious, willing to learn, and ready to grow with us.
#J-*****-Ljbffr

📌 3D Computer Graphics Engineer (M/F/D) (Bressanone)
🏢 ALLSIDES Media
📍 Bressanone

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