15 ago
|
YO IT CONSULTING
|
Roma
15 ago
YO IT CONSULTING
Roma
Job Title: Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as Direct X (DX11 and DX12), Vulkan, Open GL, or similar APIs.
Key Responsibilities Design and develop game systems and engine-level features using C++ and game engines. Develop tools and modding related to games. Work on rendering pipelines, shaders, and real-time graphics systems.
Optimize performance across CPU/GPU, memory, and rendering workloads. Build and extend tools, pipelines, and engine systems to support development. Collaborate with designers, artists, and engineers to deliver high-quality experiences.
Debug complex issues related to rendering, performance, and cross-platform compatibility. Write clean, maintainable, and well-documented code. Participate in code reviews and contribute to technical decision-making.
Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming. Strong proficiency in C++. Hands‐on experience with one or more graphics APIs: Direct X (DX11/12), Vulkan, Open GL, or Metal. Solid understanding of Rendering pipelines. Solid understanding of Shaders (HLSL/GLSL). 3 D math and real-time graphics concepts.
Experience with Unreal Engine or similar game engines. Familiarity with performance optimization (CPU/GPU, memory, multithreading). Strong debugging and problem‐solving skills. Ability to work independently in a remote, distributed team.
Preferred Qualifications Experience with engine customization or low‐level systems development. Familiarity with profiling tools (Render Doc, PIX, Nsight, etc.).
Experience working on cross-platform or performance‐constrained environments. Exposure to tooling, pipelines, or editor extensions.
Background in multiplayer or large-scale systems.
📌 Game developer - remote (Roma)
🏢 YO IT CONSULTING
📍 Roma