ph3Position Overview /h3 /brpWe're looking for a curious, versatile 3D Computer Graphics Engineer to join our 3D AI team. You'll work across the graphics and appearance stack including physically-based and differentiable rendering, neural material representations, and simulation. This role is bridging graphics research and production and ideal for someone who thrives on hard rendering and appearance problems and wants to push the boundaries of our 3D offering. This full-time role is located on-site at our office in Brixen/Bressanone, Italy. /p /brh3Main Responsibilities /h3 /brul /brliBuild physically-based differentiable rendering pipelines for appearance and material estimation /li /brliDesign neural material models and learned texture/material representations (e.g. neural texture compression, generative material synthesis) /li /brliDevelop the simulation stack for our physically based 3D assets /li /brliBuild production-grade material and shading pipelines /li /brliIntegrate classical rendering techniques with AI methods in production /li /brliPrototype fast and ship production-ready code /li /br /ul /brh3Requirements /h3 /brul /brliMaster's or PhD in Computer Graphics, Computer Vision, Computer Science, or a related field /li /brli3+ years of hands-on experience in computer graphics /li /brliProven track record in one these fields: Computer Graphics,
ML Computer Vision /li /brliSolid understanding of physically-based rendering principles and graphics pipelines /li /brliStrong programming skills in Python and/or C++ /li /brliAbility to move fluidly between research prototyping and production code /li /br /ul /brh3Nice-to-Have /h3 /brul /brliExperience with neural materials, texture representations, neural texture compression or neural BRDFs /li /brliHands-on experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, PyTorch3D) /li /brliExperience with USD/MaterialX, Unreal, or real-time rendering pipelines /li /brliFamiliarity with robotic simulation frameworks (Omniverse, Isaac Sim, MuJoCo) /li /brliCUDA or GPU-accelerated rendering/shading pipelines /li /brliFamiliarity with appearance capture or material scanning workflows /li /br /ul /brh3What we offer /h3 /brul /brliWork at the forefront of 3D AI and Physical AI technology /li /brliInternational, English-speaking environment /li /brliAttend industry and research events /li /brliSalary commensurate with experience /li /brliStock options /li /brliCompany performance premio /li /brliLunch vouchers for working days /li /brliRelocation assistance /li /brliFlexible working hours /li /br /ul /brpWe don't expect you to check every box, but we do look for people who are curious, willing to learn, and ready to grow with us. /p /p #J-18808-Ljbffr
📌 3D Computer Graphics Engineer (m/f/d) (Bressanone)
🏢 ALLSIDES Media
📍 Bressanone
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