Technical Artist (Italia)

Technical Artist (Italia)

20 ago
|
Renderer Studios
|
Italia

20 ago

Renderer Studios

Italia

Renderer Studios is a game art production partner working with global publishers and AAA studios. We deliver characters, environments, and full art packages that drop straight into our clients' engines and pipelines — which means the technical layer matters as much as the visual one.

We are looking for a Technical Artist to own the setup, skinning, export, and engine integration of art assets across client projects. You will sit between our art teams and the client's pipeline: preparing assets for ingestion, adjusting geometry and weights for clean deformation, performing final technical QA, and resolving the issues that surface when assets meet a live production environment. Expect a dynamic setting with synchronous reviews throughout the day and regularly shifting priorities.

For which tasks (responsibilities)?

- Work closely with Art Leads, Producers, and client-side teams to prepare art assets for export and engine ingestion.

- Apply and adjust vertex weighting for characters, props, and environment assets, and perform final technical QA.

- Make final geometry and texture adjustments on production assets to address client feedback.

- Perform in-engine data setup for new and corrected assets — definition files, tint and coloration, icon creation, material and data assignment.

- Learn and operate client-proprietary tools for asset ingestion, plus internal export tooling.

- Attend scrums and contribute to sprint and release planning; communicate bandwidth and flag bottlenecks and risks to integration schedules.

- Attend synchronous review meetings, capture and catalog feedback accurately, and generate fix-lists; produce status reports through asynchronous channels.

- Test, debug, and solve pipeline and asset problems.

What kind of professional are we looking for?

Working knowledge of 3ds Max, Maya, Photoshop, Substance Suite, ZBrush, and Blender.





- Proven experience with game engines — export processes and asset ingestion loops into existing systems.

- Solid understanding of the technical constraints of game asset creation, and the ability to translate that experience into proprietary workflows and performance requirements.

- Intermediate understanding of 3D modeling and texturing principles for characters and environments, sufficient to evaluate incoming assets for visual quality and technical compliance.

- Ability to skin meshes to a variety of rigs, and to modify and improve skin weights for better deformation and performance.

- Understanding of mesh topology for deformation, with the ability to edit geometry to improve skinning results.

- Working experience rigging characters for video games.

- Availability for synchronous status meetings with clients across North American and Asian time zones.

- Aptitude for learning new systems and tools quickly.

- Portfolio demonstrating a range of game development art.

- English language proficiency, spoken and written.

Preferred Skills

- Familiarity with modular character customization systems and how changes propagate to related assets.

- Experience with animation assets and how they interact with art assets in-engine.

- Scripting for pipeline and tooling (Python, MEL, MaxScript).

- Enthusiasm for playing games, MMOs and large-scale live titles in particular.

- Strong communication and reporting skills.

- Proactive team participation and contribution.

- Ability to schedule and manage your own tasks and report progress reliably.

What are the conditions and bonuses?

- AAA Projects: Work directly on high-profile titles with globally recognized studios and publishers.

- Cross-Cultural Team: Collaborate across time zones with clear and respectful communication.

- Continuous Growth: Exposure to a wide range of engines, pipelines, and client workflows, with potential for long-term collaboration on future projects.

📌 Technical Artist (Italia)
🏢 Renderer Studios
📍 Italia

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