05 set
|
YO IT CONSULTING
|
Lazio
05 set
YO IT CONSULTING
Lazio
ppbJob Title: /b Game Developer /p pbJob Type: /b Contract /p pbLocation: /b Remote /p pbJob Summary: /b Our customer's team is seeking a Game Tools Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.
This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
/p h3Key Responsibilities /h3 ul liDesign and develop game systems and engine-level features using C++ and game engines.
/li liDevelop tools and modding related to games.
/li liWork on rendering pipelines, shaders, and real-time graphics systems.
/li liOptimize performance across CPU/GPU, memory, and rendering workloads.
/li liBuild and extend tools, pipelines, and engine systems to support development.
/li liCollaborate with designers, artists, and engineers to deliver high-quality experiences.
/li liDebug complex issues related to rendering, performance, and cross-platform compatibility.
/li liWrite clean, maintainable, and well-documented code.
/li liParticipate in code reviews and contribute to technical decision-making.
/li /ul h3Required Skills And Qualifications /h3 ul li3-6 years of experience in game development or real-time graphics programming.
/li liStrong proficiency in C++.
/li liHands?on experience with one or more graphics APIs: DirectX (DX*****), Vulkan, OpenGL, or Metal.
/li liSolid understanding of Rendering pipelines.
/li liSolid understanding of Shaders (HLSL/GLSL).
/li li3D math and real-time graphics concepts.
/li liExperience with Unreal Engine or similar game engines.
/li liFamiliarity with performance optimization (CPU/GPU, memory, multithreading).
/li liStrong debugging and problem?solving skills.
/li liAbility to work independently in a remote, distributed team.
/li /ul h3Preferred Qualifications /h3 ul liExperience with engine customization or low?level systems development.
/li liFamiliarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
/li liExperience working on cross-platform or performance?constrained environments.
/li liExposure to tooling, pipelines, or editor extensions.
/li liBackground in multiplayer or large-scale systems.
/li /ul /p #J-*****-Ljbffr
📌 Game Developer - Remote (Lazio)
🏢 YO IT CONSULTING
📍 Lazio