Technical Director, Applied AI (Italia)

Technical Director, Applied AI (Italia)

10 ott
|
Jobgether
|
Italia

10 ott

Jobgether

Italia

pbThis position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Director, Applied AI based in Italy. /b /p pThis is a hands-on technical leadership role focused on applying emerging AI technologies to game development, creative production, and engineering workflows.br/You will sit at the intersection of AI, Engineering, Technical Art, Creative Technology, and RD, identifying practical opportunities where AI can create measurable value.br/The role combines research, rapid prototyping, technical experimentation, automation, and production integration across modern game-development environments.br/You will explore AI models, coding agents, multimodal systems, automation frameworks, and agentic workflows while separating genuinely useful technology from short-lived trends.br/You will work directly with engineers, Technical Artists, artists, and production teams to turn successful experiments into robust tools and scalable workflows.br/Beyond building solutions, you will help establish practical AI standards, educate teams, and shape how AI is responsibly and effectively adopted across multiple disciplines.br/This is an opportunity for a technically strong, highly curious individual to influence the future of applied AI while solving real production challenges in an international, fully remote environment. /p ullipResearch, evaluate, and prototype emerging AI models, APIs, coding agents, frameworks, automation technologies, and development tools. /p /lilipIdentify practical opportunities for AI across game development, art production, engineering, technical art, and internal business workflows. /p /lilipBuild proof-of-concepts and working prototypes to rapidly validate the technical and production value of new ideas. /p /lilipDistinguish genuinely useful technologies from short-lived trends, hype, and solutions that do not provide meaningful production value. /p /lilipTake successful RD experiments through validation, integration, and adoption as robust production-ready tools or workflows. /p /lilipExplore and implement AI-assisted workflows across Unity3D, Unreal Engine, Houdini, Blender, Maya, and other creative and production environments. /p /lilipBuild AI-powered tools, plugins, integrations, agents, automation systems, and internal production solutions. /p /lilipCollaborate with Engineering, Technical Art, VFX, Animation, Environment, Character, and Production teams to identify high-value use cases. /p /lilipIntegrate AI into existing production pipelines rather than treating it as a separate experimental layer. /p /lilipExplore agentic development approaches,



including coding agents, custom agents, MCP-based integrations, and multi-agent systems. /p /lilipDevelop workflows that help developers and artists automate repetitive, time-consuming, or technically complex tasks. /p /lilipExperiment with AI-assisted approaches to software development, technical art, validation, documentation, code review, and production automation. /p /lilipEstablish practical standards and best practices for AI adoption across different disciplines. /p /lilipDocument successful workflows and create reusable resources that enable wider team adoption. /p /lilipRun internal workshops and demonstrations, helping team members progress from basic prompting toward building their own tools, agents, and AI-assisted workflows. /p /lilipCommunicate complex AI and technical concepts clearly and practically to both technical and non-technical audiences. /p /lilipHelp shape the long-term strategy and capabilities around applied AI as the technology and production needs evolve. /p /li /ul h3Requirements: /h3 ullipStrong senior-level technical experience in software engineering, Technical Art, tools development, creative technology, procedural systems, game development, or a comparable technical discipline. /p /lilipA proven track record of building real-world tools, systems, applications, plugins, pipelines, or production technologies. /p /lilipStrong programming skills in one or more languages such as Python, C#, C++, TypeScript, or similar. /p /lilipStrong practical understanding of modern AI models, APIs, coding agents, automation, and AI-assisted development. /p /lilipAbility to rapidly prototype technical concepts and independently assess their practical value. /p /lilipProven experience taking RD projects from early experimentation through to production-ready solutions. /p /lilipStrong understanding of real-time production and game-development workflows. /p /lilipExperience working with environments such as Unity, Unreal Engine, Houdini, Blender, Maya, or comparable creative and technical platforms. /p /lilipAbility to work directly and effectively with both engineers and artists. /p /lilipStrong problem-solving skills, technical curiosity, and a high degree of ownership. /p /lilipExcellent communication and presentation skills,



with the ability to explain complex technical concepts in a clear and accessible way. /p /lilipAbility to teach, mentor, and enable others to adopt new technical workflows. /p /lilipComfortable operating independently in areas where established best practices may not yet exist. /p /lilipFluent English. /p /li /ul h3Nice to have: /h3 ullipProfessional game-development experience. /p /lilipA Technical Art, creative technology, or similar interdisciplinary background. /p /lilipExperience with procedural content generation and procedural production workflows. /p /lilipStrong Houdini experience. /p /lilipExperience with graphics, rendering, shaders, or real-time systems. /p /lilipExperience building custom AI agents, agentic workflows, or multi-agent systems. /p /lilipExperience with LLM APIs, multimodal models, local AI models, MCP, or comparable integration technologies. /p /lilipExperience developing internal production, developer, or creative technology tools. /p /lilipExperience applying AI to 2D, 3D, animation, VFX, video, or other content-production workflows. /p /lilipOpen-source projects, plugins, tools, technical experiments, or significant personal projects demonstrating practical engineering ability. /p /lilipExperience introducing new technology, tools, or workflows into an established production team. /p /lilipDemonstrated experience building AI solutions that form part of a broader technical system rather than simply using existing AI interfaces. /p /li /ul h3Benefits: /h3 ullipSignificant ownership over how AI is researched, evaluated, and implemented within a large creative and game-development environment. /p /lilipDirect collaboration with technical and creative leadership, Engineers, Technical Artists, Artists, and production teams. /p /lilipThe opportunity to experiment with rapidly evolving AI technologies and apply them to real-world game-production challenges. /p /lilipFreedom to prototype new approaches and transform successful experiments into production systems. /p /lilipA role combining RD, engineering, game development, automation, and creative technology. /p /lilipThe opportunity to influence workflows across multiple disciplines and increase the capabilities of the wider team. /p /lilipFully remote work within an international and highly collaborative environment. /p /lilipFlexible contract options depending on location. /p /lilipCompetitive compensation based on experience and contract structure. /p /lilipAnnual team retreats. /p /lilipThe opportunity to help shape and grow the organization's long-term applied AI capabilities. /p /li /ul #J-18808-Ljbffr

📌 Technical Director, Applied AI (Italia)
🏢 Jobgether
📍 Italia

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