Senior Playable Ads Programmer (Italia)

Senior Playable Ads Programmer (Italia)

14 ott
|
Naphora Games Group
|
Italia

14 ott

Naphora Games Group

Italia

pAt Naphora Games Group, we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games. /ppWe collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster. /ppOur goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us. /ph3Role Summary /h3pWe’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games. /ppThis is a fully remote position open to candidates from any location, with availability to work in alignment with our Saudi Arabia working schedule (Sunday–Thursday, 9:00 AM–5:00 PM KSA time). /ppThe role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives. /ppWorking closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work. /ppYou’ll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives. /ph3Responsibilities /h3h3Playable Development Prototyping /h3ulliDevelop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies /liliBuild responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects /liliRapidly prototype and iterate on gameplay and interactive creative concepts /liliBuild reusable gameplay systems, modular templates,



components, and scalable architectures /liliWrite clean, maintainable, and reusable code where applicable /liliOptimize playables for performance, loading time, file size, and cross-device/platform compatibility /li /ulh3Creative Production Performance /h3ulliCreate and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets /liliProduce a high volume of playable and video creative variations for testing /liliIterate on creatives based on testing results, analytics, and UA performance /liliExperiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches /liliSupport debugging, testing, analytics integrations, creative validation, and quality control /li /ulh3AI, Tools Automation /h3ulliCollaborate with AI Engineers on AI-generated playable, video creative, and automation workflows /liliHelp develop, test, validate, and improve internal tools used for playable and creative production /liliExplore AI-assisted development and creative production workflows /liliExperiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production /li /ulh3Collaboration /h3ulliWork closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams /liliTranslate creative concepts into technically feasible and engaging playable experiences /liliCollaborate on creative testing and iteration based on performance data and learnings /liliContribute ideas and technical solutions throughout the creative development process /li /ulh3Success Looks Like /h3ulliBuilding polished, responsive,



and technically reliable playable ads /liliProducing and iterating on playable and video creatives quickly and at high volume /liliCreating reusable systems and templates that make creative production faster and more scalable /liliDelivering playables that meet performance, loading time, file size, and platform requirements /liliUsing creative performance data and testing results to continuously improve concepts and execution /liliCombining strong technical implementation with creative thinking and experimentation /liliContributing to AI-assisted tools and workflows that improve creative production /liliCollaborating effectively across creative, technical, product, and UA teams /liliTaking strong ownership of creative concepts from prototype through testing and iteration /li /ulh3Qualifications /h3ulli4+ years of experience in Unity game development, technical art, creative development, or a related field /liliStrong proficiency in Unity and C# and/or JavaScript /liliExperience building gameplay systems, prototypes, playable ads, or interactive advertising experiences /liliStrong understanding of mobile optimization, performance, and technical constraints /liliAbility to combine technical implementation with creative thinking and fast prototyping /liliStrong problem-solving, communication, and collaboration skills /liliComfortable working in a fast-paced, iterative, and performance-driven environment /li /ulh3Bonus Points For /h3ulliExperience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google /liliExperience creating playable ads, hypercasual/hybrid-casual prototypes, or video creatives for mobile game UA /liliExperience with motion graphics, animation, VFX, shaders, or technical art, using tools such as After Effects, Blender, or Unity Timeline /liliExperience with AI-assisted creative production, automation tools, or workflows /liliA portfolio, GitHub, playable examples, or video creatives demonstrating relevant work /li /ul #J-18808-Ljbffr

📌 Senior Playable Ads Programmer (Italia)
🏢 Naphora Games Group
📍 Italia

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