pWe are a small games development team all around Italy. We create indie games experimenting with player choices, atmosphere and the relationship between game mechanics and narrative. /p pWe also help game developers create their own games, from our tools (like Text Animator) to tutorials and blog posts. /p h3About the game /h3 pWe are working on an unannounced game inspired by PSX titles, from simple shapes, small textures and a few well-chosen details. /p pEven if cannot reveal much publicly yet (but will do during our first calls), just know that our inspirations are Outer Wilds, Voices of the Void and (REDACTED), and very much prefer a good and compelling atmosphere, than realism and pixel-perfect models. /p h3What you will do /h3 pWe are looking for a person that can help us with: /p ul liLeading the art direction of our project(s), from moodboards to final/polished assets and levels. /li liCreate 3D assets for the game, mainly environments / sceneries /li liCreate textures (256px) to fit the game’s visual direction /li liSet dress game levels directly in Godot (it's easy!), by using your assets /li /ul pWe have many areas of interest that might work out for you (e.g. UI, 2D Art, or 3D),
which is why we are keeping this position more general and are directly looking for more people to work with. /p pMore generally, being a small team means that you will have a lot of agency. Ask us questions, drown us with questions about the lore, directions and more, and we will be more than enthusiast to create something that will make you, the team and the players happy. /p h3What we are looking for /h3 pWe’d love to see your style, your ideas and how you approach making art for a game. What we are / are not looking for: /p ul liNot a fit: AI generated art or portfolios /li liNot a fit: Characters only (we mostly need environments!) /li liLooking for: Portfolios that clearly showcase your work (personal projects count!) /li liLooking for: Worked on at least one commercial project (it's okay if it didn't ship) /li liLooking for: Available from early 2027 /li liNice to have: Godot or Unity experience /li liNice to have: You are also comfortable with 2D /li liNice to have: Experience with PSX style assets /li /ul pYou don’t need to match every point above; we have a thousands projects and you might be a match for this or other projects, now or in the future! (Let us choose you instead of auto-filtering you out!) /p #J-18808-Ljbffr
📌 General Artist (3D) (Torino)
🏢 Febucci
📍 Torino
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