Game Designer (f/m/d) (Verona)

Game Designer (f/m/d) (Verona)

03 nov
|
Ten Square Games
|
Verona

03 nov

Ten Square Games

Verona

pbAbout us /b /ppHi, we are bTen Square Games /b , and we live games! No, not a typo - but a level up from loving! We are on a mission of giving players excellent outdoor experiences on their mobiles. With global hits, such as Fishing Clash, we know how to make the best of technology, fun, and fair play. With b77 million registered players in 2025 /b and b300+ people /b on board , we keep growing and learning, having the insatiable hunger for the next success. If you also like to explore the unknown and know how to own it, bwe want to work with you! /b /ppWe are looking for a bGame Designer (f/m/d) /b who can help make bRortos /b games even more engaging, rewarding and fun for players. /ppWe create mobile games for players around the world, with a focus on immersive experiences, engaging gameplay and continuous improvement. We believe there are plenty of opportunities to improve the player experience and bring fresh ideas to our games. /ppbWhat is this job all about? /b /ppWe are looking for a hands-on bGame Designer (f/m/d) /b to help us develop and improve gameplay features in bRortos /b games. /ppIn this role, you will take ownership of individual features, from initial ideas and research through design, implementation and iteration. You will work with existing game systems, identify opportunities for improvement and turn ideas into practical solutions that make the game more enjoyable for players. /ppWe are looking for someone who can work independently on well-defined areas, communicate ideas clearly and take responsibility for delivering high-quality gameplay experiences while continuing to grow as a Game Designer.



/ph3Requirements /h3pbWhat will you be doing? /b /pulliDesigning and improving gameplay features, taking them from concept through implementation and iteration; /liliAnalysing competitor games and features to identify opportunities and propose improvements for Rortos games; /liliDefining hypotheses and measurable KPIs to evaluate the success of designed features; /liliCollaborating with developers, artists, UX designers, analysts and other team members to align implementation details and deliver features; /liliCreating prototypes, testing solutions and iterating on features based on data, player feedback and product goals; /liliBalancing gameplay mechanics, progression, rewards and economy elements to create engaging and satisfying player experiences; /liliRegularly playing and testing the games to evaluate feature quality, usability and overall player experience; /liliPreparing clear and actionable design documentation, including feature specifications, tickets, spreadsheets and configuration details; /liliCommunicating task progress, sharing findings and presenting conclusions from analyses and feature evaluations; /liliFollowing established development processes and contributing to effective collaboration within the team.



/li /ulpbWhat are we looking for? /b /pulliPractical experience as a Game Designer, ideally in mobile F2P or live-service games; /liliGood understanding of gameplay mechanics, progression systems, player motivation and engagement loops; /liliAbility to independently design and deliver gameplay features within an established game and product direction; /liliUnderstanding of game economy and balancing principles, including rewards, progression and difficulty; /liliAbility to use data, player feedback and competitor analysis to make informed design decisions; /liliFamiliarity with game design KPIs and the ability to define measurable goals for features; /liliExperience preparing clear design specifications and working with documentation tools and spreadsheets; /liliGood communication and collaboration skills, with the ability to work effectively across disciplines; /liliA proactive, problem-solving mindset and willingness to learn, experiment and improve existing solutions. /li /ulpbAmaze us with: /b /pulliExperience working on a live mobile F2P game; /liliFamiliarity with mobile game KPIs such as retention, engagement, conversion and monetization; /liliExperience balancing in-game economies, rewards or progression systems; /liliExperience creating prototypes, working with game configurations or using basic scripting tools; /liliKnowledge of tools such as spreadsheets, version control systems or game engines; /liliInterest in aviation, flight simulation or simulation-based games. /li /ul #J-18808-Ljbffr

📌 Game Designer (f/m/d) (Verona)
🏢 Ten Square Games
📍 Verona

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